/*
 * Copyright 2020 Adobe. All rights reserved.
 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License. You may obtain a copy
 * of the License at http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under
 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
 * OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */
#pragma once

#include <lagrange/ui/types/Texture.h>

namespace lagrange {
namespace ui {

struct IBL
{
    /// Background rectangular texture
    std::shared_ptr<Texture> background_rect;

    /// Background cube map texture
    std::shared_ptr<Texture> background;

    /// Diffuse cube map texture
    std::shared_ptr<Texture> diffuse;

    /// Specular cube map texture
    std::shared_ptr<Texture> specular;

    /// Skybox rendering blur (mipmap level)
    float blur = 0.0f;

    /// Show skybox in viewports
    bool show_skybox = true;
};


} // namespace ui
} // namespace lagrange
